StackSlash #0
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About StackSlash
The exploitation of natural resources presents an inherent imbalance. While profits stack up, the true costs distribute.
StackSlash utilizes a 2D rigid-body physics engine for composition. Rectangular bodies are placed within a scene and the forces of gravity and collision guide them into a stable resting state. The rendering of the system occurs in two parts: While interacting, the bodies are rendered in a 2D canvas to allow fluid manipulation. Once the system arrives in a stable configuration, a heavier WebGL rendering step creates and applies surface textures to the bodies. The system is...