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Claudia Hart Andrew Blanton

Claudia Hart emerged as part of a generation of 90s intermedia artists examining issues of identity and representation. Since the late 90s when she began working with 3D animation, Hart embraced these same concepts, but now focusing on the impact of computing and simulations technologies. She was an early adopter of virtual imaging, using 3D animation to make media installations and projections, and later as they were invented, other forms of VR, AR, and objects produced by computer-driven production machines. At the School of the Art Institute of Chicago, where she is a Professor, she developed a pedagogic program based on her practice - Experimental 3D - the first dedicated solely to teaching simulations technologies in an art-school context. Hart’s works are widely exhibited and collected by galleries and museums including the collections of the Whitney Museum of American Art, the Museum of Modern Art, the National Gallery, Hamburger Bahnhof, Berlin, and the Albertina Museum, Vienna, The Museum of Contemporary Art San Diego, The Vera List Center Collection, The Borusan Contemporary Collection, The Carl & Marilynn Thoma Foundation Collection, the Anne and Michael Spalter Digital Art Collection, The Goetz Collection, The New York Public Library, the Addison Gallery of American Arts, Andover, MA, Richard, and Ellen Sandor Family Collection, and many other private collections. Her work has been exhibited at the New Museum, produced at the Eyebeam Center for Art + Technology, where she was an honorary fellow in 2013-14, and at the Center for New Music and Audio Technology, UC California, Berkeley where she is currently a fellow. Andrew Blanton is an Associate Professor in the CADRE Media Labs at San Jose State University and a Ph.D. candidate in Music Composition at the University of California, Berkeley. His work has been performed and presented around the world in venues such as Google Cultural Lab in Paris, The University of Brasilia, The City University of Hong Kong, STEIM Amsterdam, and The American University Cairo among many others. His current work focuses on the emergent potential between cross-disciplinary arts and technology in the context of Music Composition, New Media Art, and building sound + visual environments through software development. Andrew has advanced expertise in percussion, 3D environments/graphics programming, creative software development, and developing projects in the confluence of art and science.

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