Topology is a joyful exploration into sound synthesis and visual music. It is also part of my long term exploration into additive synthesis and using the GPU to generate complex sounds and music with code.
The self-playing system operates on a set of parameters derived from the hash string associated with each unique piece. This information is represented as two shapes which are examined by points on their edges and the line forming between them. The same examination happens in both 2D and auditory space, creating a close mapping between the two.
All sounds are procedurally generated and arranged with GPU code. Reverb, delay and compression is added via the WebAudio API. The renderer tries to render at full resolution, but gracefully drops fidelity until finding a stable FPS.
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CC BY-NC 4.0
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