Independent artist and creative developer who makes generative art, interactive media and web applications.
Simon De Mai
Simon De Mai is an interdisciplinary artist and designer. In his artistic research, a rigorous design methodology is combined with an hands-on experimental approach, leading to unexpected processes and visual results where intuition, human error and technology imperfections play a fundamental role. Interested in the formal qualities of the final work as much as in exploring the creative possibilities of the technology behind it, his practice often results in developing custom tools or purposefully misusing existing ones.
Former video game artist (Portal 2, L4D, HL2) turned generative artist and animation creator.
Artist exploring historical aesthetics with code, doing with geometry what the great painters did with oils.
Thomas Lin Pedersen
Generative artist from Denmark, working to infuse the fractal details of analogue art production methods into generative art. Perfection is boring.