Welcome to your personal KERNEL – your meditative anchor point in this fast-paced brave new world. Sit back, relax and enjoy.

KERNELS is the mechanical interplay of several Finite-State Machines that form together an elaborate visual system. At the core of the system lives the Kernel (or a version of it), inviting you to stick around and forget about everything, while it is doing all of the computational work for you. The underlying grid of the visual system is both the output and the raw data on which a Finite-State Machine is doing calculations on a per cell basis. The Kernel is telling you, that generating outputs is as easy as 1 + 1. In stark contrast to the calm nature of the Kernel exist the borders. Here patterns are generated and calculated and put through several sequencers to form momentary outputs.

The program is set up in a way to produce an entire class of drawings: 'aesthetic objects' (as understood by Max Bense) are placed within a metaphysical framework to be processed and observed. Fine-tuning of all variations and the parametric space of the system is done by 'intuition'. "Intuition refers to the choosing of possibilities from a given repertoire" (Frieder Nake, 'Cybernetic Serendipity' 1968)

The visual elements are derived from the 80s computer era and are ought to evoke a warm feeling of completeness and simplicity. On a 64×64 grid a variety of glyphs find their home within the single cells, shaped by different algorithms and placed into this world by one of the many color palettes. In total there are 64 custom color palettes with the ability to switch to a more 'rare' inverted configuration.

This work should be enjoyed over time as the images are continuously calculated into more complex machine states. The work can be experienced in any rotation and aspect ratio and will adjust itself accordingly to screen sizes.

Controls [spacebar] Play or pause the animation [s] Export current frame as a PNG






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