ExploreDrops

Laterals

***Laterals*** began with a simple premise: to evoke a sense of deliberate structure despite the purely aleatoric nature of the underlying algorithm. The title refers to the various rotations given to the cuboids that conform to the scenes. The pieces are constructed with fundamental primitives in three-dimensional computer graphics. The organization of the objects on the scene originates from different noise distributions. I chose an isometric projection to create a certain ambiguity in depth. That allows for interesting dynamics of colour, light and shadow. I am fascinated by how, as humans, we are bound and almost desperate to find order, meaning and patterns, even in the face of explicitly random events. **Note:** The piece's configurations are determined by their mint number. While they fully generate in real-time, they are a pre-selection of random structures encoded in an "alias" described in the feature set of any given piece. That means that there are only 50 possible pre-selected outputs that can occur, based on minting order from 0 to 49. **Exporting instructions** You may export your pieces to disk with different resolutions via the interactive controls. If you intend to make a printout, ensure you first disable the background effects (using *shift+N*) and only then export. Otherwise, you will be exporting additional digital textures unnecessary for printing on paper. **Controls** **shift+O**: export at current resolution **shift+E**: export at 4k **shift+S**: export at 6k **shift+N**: remove background effects **shift+B**: add background effects

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