Crypt Crypt is a labyrinth of sound, image, data, and code. It is an enigma. Once solved, it is also a gateway.
Crypt is a multilayered piece of generative art, one that unfolds into something else, then unfolds again. It contains artworks within artworks, found by puzzles inside other puzzles. One leading to another. At the center is a gateway. The gateway opens another world. That world is an Alternate Reality Game filled with cryptic histories, untold stories, and physical treasures hidden all over the world.
To begin, some hints. The solution to the first puzzle is a three-part key. It leads to another layer. Here is a room of sorts. An escape room. Viewable from three angles. In the room are eight code-words. They lead to the way out. Collaboration is essential.
At the bottom of Crypt is another key. It unlocks a world. It unlocks Cyclops.
To confirm your solution to crypt and claim your reward please visit: https://cyclopsgroup.art
Cyclops is a networked performance, collaborative narrative, and alternate-reality-game designed to be played by groups of people working together across the world. Set in the late 1960s and early 1970s, the game begins with a series of audio tracks. Some tracks are musical compositions, others are filled with odd voices reading letters and counting numbers, others still resemble nothing more than noise and static.
Each track is, in fact, a puzzle of increasing complexity. As players work together to solve them, a narrative about early research into psychological operations, mind-control experiments, and an alternative history of the internet age begins to emerge. Over the course of the game, players come across - and are invited to collect - a series of artworks specifically created for Cyclops players. To find these artworks, players must identify and follow up on clues provided within the game. Cyclops is a world within a world.
Learn more at https://cyclopsgroup.art
The Cyclops Group
The Cyclops Group is a group of artists, composers, cryptographers, and developers building networked narratives, collaborative games, and genre-bending experiences that embody the weirdness of the present. Their first major project, CYCLOPS, is an alternative reality game that takes place in the world of 1960s-era CIA mind-control experiments, top-secret military psyops, and the strange origins of a networked world.
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